You play as a shark bent on revenge, not only against a specific human, but against humanity as a whole. Sometimes, there are the games that find a clever trick around this ethical minefield by casting players as something other than human. Crackdown even gets bonus points for making these superpowered beings police officers, whose proclivities for abusing their power and shooting first and asking questions later has finally found its way into the mainstream (i.e. #Maneater all sharks series#Then there’s a series like Crackdown, which provides the most self-effacing portrayal of mass murder in its satirical commentary on how the superpowered beings we worship view us normal citizens as little more than cannon fodder, even while ostensibly fighting to protect the law and order that keeps us safe. Shooter series like Call of Duty and Battlefield go with the somewhat more palatable approach of setting their mass murder simulators in theaters of war, where young men and women are at least legally justified in killing one another, though that raises questions about how games can respectfully represent real-life conflicts in which millions of people gave up their lives. Rockstar made killing innocent people part and parcel of the sandbox experience, which is why art projects like Elegy can use Grand Theft Auto V as ruminations on American gun violence. These are games that use mass murder as a gameplay foundation, and every method has its own potential ethical pitfalls. Maneater is part of the lineage that includes Grand Theft Auto, Crackdown, and military shooters like Call of Duty and Battlefield.
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